Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They did not even leave the option to play single player against the bots up.
Was hoping for that, even if the bots was most times super easy in comparison to real players.
The "ai" was most times super dumb, but as they where gona dropp it, i understand why they did not bother to do better there, time is money.
And probably pve players spent less then the pvp players.
Link to the article I am referencing.
https://blockzeit.com/nft-game-storybook-brawl-announces-shutdown-amid-ftx-bankruptcy-fallout/
Releasing a mobile port would have been the better strategy imho. That’s where most of the money tends to be for this type of F2P game.